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The Sound Outside – Podcast series with the authors
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The Sound Outside – Listening to the world at Covid-19 Time
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sounDesign tutorial #3: Create original tones and pitched textures by combining…
sounDesign tutorial #2: Add complexity to your beats using grain delay
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10Â ways Music Streaming will soon change our life
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From silence, listen to the future
Sound Design for Animation and VR: a talk about the future…
Giuseppe Caiazzo creates sonic environments evoking visual experiences
Sonic Adventures in Food – Part two
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A tasteful example of audio sampling for stop motion
SOUNDMIT 2017, the biggest synthesizers trade fair in Southern Europe, is…
Road to Soundmit 2017 – Part Three
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One Year in Sound
One Year in Sound
One year in Sound – A young sound designer at Vancouver Film School.
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Faster Carlo! Run! Run! Run! Record! Record! Record!
Carlo Ascrizzi
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April 8, 2013
One Year in Sound: the full story
Gianpaolo D'Amico
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February 26, 2014
Let’s go downtown with our sound devices
Carlo Ascrizzi
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May 20, 2013
0
The 24 Hours test to become a sound designer for games
Carlo Ascrizzi
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September 30, 2013
2
Drink coffee, kill the freaks from outer space and accomplish the...
Carlo Ascrizzi
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October 7, 2013
1
Push the record button just once or die
Carlo Ascrizzi
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September 16, 2013
2
Driving crazy with Game implementations
Carlo Ascrizzi
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August 19, 2013
0
Instructor and Industry Panels before the grand finale
Carlo Ascrizzi
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October 28, 2013
2
Everything is in your hands in the Term 6 final project
Carlo Ascrizzi
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October 14, 2013
0
Mixing in Surround: how to be sleepless and driving a big...
Carlo Ascrizzi
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September 2, 2013
4
First step in the Sound design journey
Carlo Ascrizzi
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February 7, 2013
10
My personal war with physical objects for game audio design
Carlo Ascrizzi
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May 13, 2013
2
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