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The Sound Outside – Podcast series with the authors
From silence, listen to the future
The Sound Outside – Listening to the world at Covid-19 Time
Outtakes x sounDesign
Be a Sound Designer – Episode #5 – Importance of Networking…
Business
Outtakes x sounDesign
Be a Sound Designer – Episode #5 – Importance of Networking…
Be a Sound Designer – Episode #4 – Routes into the…
Be a Sound Designer – Episode #3 – Optimising Job Searches
Be a Sound Designer – Episode #2 – Sending an e-mail…
Tech
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Make Noise with Web Audio API
Sound libraries
sounDesign tutorial #3: Create original tones and pitched textures by combining…
sounDesign tutorial #2: Add complexity to your beats using grain delay
sounDesign tutorial #1: How to create cinematic textures in 5 minutes
10Â ways Music Streaming will soon change our life
Trends
From silence, listen to the future
Sound Design for Animation and VR: a talk about the future…
Giuseppe Caiazzo creates sonic environments evoking visual experiences
Sonic Adventures in Food – Part two
Sonic adventures in food – Part one
Entertainment
A tasteful example of audio sampling for stop motion
SOUNDMIT 2017, the biggest synthesizers trade fair in Southern Europe, is…
Road to Soundmit 2017 – Part Three
The road to Soundmit 2017 – Part One
From foundÂfootage horror movies to foundÂfootage stories in audio: listen to…
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Interview
Tag: interview
How to create an international awards event and celebrate the role...
Gianpaolo D'Amico
-
March 21, 2014
1
The power of sonic storytelling with Jad Abumrad
Gianpaolo D'Amico
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February 5, 2014
1
Weekly sounds: the real story of BRAAAM, directional recording on mobile...
Gianpaolo D'Amico
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November 17, 2013
2
20 years working and having fun with video games: interview with...
Gianpaolo D'Amico
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November 12, 2013
1
Weekly sounds: Audio Jungle sonic identity, the sound of New York...
Gianpaolo D'Amico
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November 10, 2013
5
Weekly sounds: sonic spirit of Ayrton Senna, unfamiliar music and backward...
Gianpaolo D'Amico
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July 27, 2013
1
Sound and silence in Russia: interview on Audio Branding Congress 2013
Gianpaolo D'Amico
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July 25, 2013
3
Max & games mix ok with Sound
Gianpaolo D'Amico
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May 23, 2013
0
The sound design of Star Trek Into Darkness
Gianpaolo D'Amico
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May 18, 2013
1
An hiss and a clang: how sound design works in real...
Gianpaolo D'Amico
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May 10, 2013
0
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